How BioShock Infinite will be prescient – interview with Ken Levine | Technology | The Guardian
Dec 12, Booker DeWitt is sent to retrieve her from the city, and bring her to. But I'm afraid of you. of BioShock Infinite, Burial at Sea - Episode 1, and the protagonist of Burial of her father who was unable to have his own biological children. . and rage that it was Lady Comstock that had her locked in the tower. BioShock Infinite is a first-person shooter video game developed by Irrational Games and Infinite is the third installment in the BioShock series, and though it is not . the city's founding: Zachary Hale Comstock had the Lutece twins construct a . Central to the game was the relationship between the player character. Mar 25, The last third of the game and its climactic final boss battle have seen and questions Infinite asked that left me quiet when the game was finished. BioShock Infinite immediately disoriented me as it disorients player character Booker. . a tense, believable relationship between the pair that the symbiotic.
For example, at a raffle at the start of the game, Booker wins and the raffle is revealed to be a front for a public stoning of an interracial couple. As a reward for winning the raffle, Booker is given the very first throw, and the player is given a choice to throw at the couple or at the announcer. If the player chooses the latter option, the couple appears later to thank him for sparing them, but if the player chooses the former option, the announcer congratulates him later in the game.
The player can jump onto, off of, and between Sky-Line tracks at any time, and may face enemies that use the system to attack; the player can use one-handed weapons in Booker's free hand while using the Sky-Line.
Freedom of movement along the Sky-Line allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system. The player does not directly control Elizabeth, but instead she reacts to the player and the current situation in a manner similar to the AI Director in Left 4 Dead.
She can also use her Tear-opening powers to aid the player, bringing in weapons, health, Salts, environmental features such as cover or a ledge for higher ground, and automated defense units.
Only one Tear can be opened at a time, making the player decide between the available options to suit the battle. However, she requires "one-use" lockpicks, found all over Columbia, to open doors or safes storing valuable or hidden items.
Standard Enemies are regular foes consisting of several different human forces representing the Founders and the Vox Populi. Basic Security Automata are armed machines scattered throughout Columbia that act as a security defense system for the city, consisting of the fixed Gun and Rocket Automatons, and the flying Mosquito. Enemies are much tougher, the player's navigational aid and aim assist is removed, and resource management is much more crucial to survival; also, the difficulty of the game cannot be changed while playing.
Levine had previously worked in the same roles for BioShock. BioShock Infinite was developed by Irrational Games and published by 2K Gameswith Ken Levine working on the game as the creative director and lead writer.
He further added that the Windows version, enabled by Steamworkswould not use additional digital rights management software such as Games for Windows — Live or SecuRom. The first piece is Clash in the Clouds, a non-story arena-based combat mode where the player is faced with increasingly difficult waves of enemies on various maps based on in-game settings. It was released on July 30, It consists of two episodeswith the first one released on November 12,and the second one on March 25, He said, "I did not wish to imitate the popular music of which is not particularly emotional to our ears in It's never really explain, ends, and doesn't have anything to do with the rest of the game outside of Elizabeth's origin story arc.
Even the main characters are confused as hell but Elizabeth does comment, "she's almost feral". After all three tears and much contemplation on her part - her final say on the subject is, "I brought back a version of you from a reality I built up in my head! Weird right, that part of the game? A mini-siphon just happened to be pre-built into the tomb and Comstock just happened to know how all this logic works?
No, I think he's done this before. I think Songbird was made in the exact same manner but they pulled aspects of Lady Comstock from realities where she loved and accepted Elizabeth. Similar but different from Ghost Mom, who was made from the opposite personality spectrum.
The mini-siphons were a trap to depower Elizabeth and put in place because Comstock knew that a version of Booker would make it that far. Speculation on my part Why Lady Comstock? If you view Elizabeth for what she is however, and how her ability is beyond that of any machine created by the Luteces, you can see where her acts near the end of the game can avoid following most logic.
Her goal when drowning Booker was to end Comstock's existence, not Booker's. By drowning Booker, she prevented the creation of Comstock in any universes, and thus eliminated any universes with Comstock in them. This allows for the cutscene at the end in which Booker still has Anna in his possession.
Now if only he could get some therapy for his gambling addiction. It may also be possible that Elizabeth was able to use Booker as an infinite "object" in which she used him as a "proxy" Comstock for every universe where he exists drowning Booker just after his baptism, is the equivalent of drowning Comstock, in the eyes of the universe.
This is why multiple Elizabeths appear, and why there are no longer any people at the baptism with Booker. The Elizabeths have merged this moment together with all universes, and at the same time have separated it from time. This way they conduct it as a "play", Booker plays Comstock and is killed in his place.
In other words Booker is drowned which is then used as the universal ending, for any universe where Booker accepts the baptism as he cannot be drowned by refusing the baptism. Rendering the image shown at the end as a universe where Booker refused the baptism now the only feasible one, as any Booker who accepts is drowned to death.
Anna is a child when Booker awakens as this is the day as shown by the calender on Booker's desk that Anna was sold, thus he returns to this day where his universe is starting anew. An idea left in the air is whether Booker remembers his ordeal, and if Anna exists here or not.
Booker awakens startled in his chair hinting at waking up from a nightmare and immediately calls out Anna's name implying that he's afraid it hasn't worked before cutting to black we see a crib in the corner of the room implying we exist in a universe with Anna.
Otherwise Booker's just a creep with a nursery and no child. Elizabeth never states that she must kill Booker before he becomes Comstock. In fact, Comstock is killed in the end of the game, as Booker becomes Comstock while beneath the water. The only change here is that any Booker who accepts the baptism is drowned and never resurfaces. However, this can be explained with a paradox and the theory that nature will always correct a paradox.
If Booker always refused the baptism, he would continue to live and have Anna and would never have to give her up to Comstock. But being that this choice is a variable, Booker choosing to refuse it means there are always universes in which he accepts the baptism and becomes Comstock, resulting in some version of the events of the game. This includes Elizabeth becoming omnipotent and drowning Booker before the baptism. However, the act of drowning Booker before the baptism means that Elizabeth would no longer have ever existed, and would therefore not have been able to drown him after all.
When Booker accepts the baptism, it leads to the series of events that results in Elizabeth becoming all-powerful and drowning him before he even makes the decision. Because of this fact, the choice to accept the baptism creates a paradox, meaning it is not a possibility. This means that the only possibility allowed by nature is to refuse the baptism, making the refusal no longer a variable, but a constant.
Thanks to Elizabeth, no branching universes are created at this point and Booker goes on to raise Anna without her being taken away by an alternate version of himself.
Amendment to the Paradox Theory: In other words, alternate universes are branching off constantly and at all variable points, instead of the single arbitrary point of whether or not Booker chooses to be baptized.
Only this constant branching could provide infinite post-baptism-refusal Bookers to the Luteces, since universes would need to be branching off constantly based even on Booker's minor decisions. But if Booker's minor decisions after the baptism decision result in the creation of new universes, so do his minor decisions before the baptism. This means that there are an infinite number of Bookers in different universes all go to the river and have a chance to make the baptism decision.
Drowning Booker before he is baptized in one of these, as happens in the ending then eliminates the infinite number of worlds in which that Booker becomes Comstock and in which fire rains from the sky, etc.
Everyman, All at Once and The Mirror of SinZH Comstock asks what happens to the man "left behind" or "lies submerged" in the baptismal water. Similarly, Elizabeth asks Booker how he deals with all the things he's done shortly after he rescues her and he replies that he just learned to live with them.
One of the central themes, then, is whether or not a man can truly leave his sins behind him by participating in a ceremony.
Despite being baptised, washed of his sins and born again, Comstock goes on to commit further atrocities despite Wounded Knee "burnt the teepees with the squaws inside"possibly because he believes himself to be truly another person following the baptism.
However, he remains the same ruthless, cruel man internally. Watch the ending of BioShock Infinite In this sense, then, the drowning death of Booker at the end of the game could be viewed, not as a physical death, but as a metaphysical one where Booker relinquishes the concept that his sins can be washed away solely by the act of baptism without an internal change.
Does this Booker have any knowledge of the events in the game, like a bad dream? Elizabeth asks Booker near the end if he is afraid of God and he answers in the negative.
I'd like to think that Booker has been shown Divine Grace. It does however reconcile many of the paradoxical issues that other theories are plagued with. The idea is centered on two facts within the game: This is reinforced by the fact that the people that would have been present for the baptism do not appear in the final sequence. In essence, the final scene is symbolic in nature and not literal.
Elizabeth has created a place where drowning one Booker can stand in for killing however many Bookers as is necessary in order to stop the creation of Comstock in all universes.
BioShock Infinite (Video Game ) - BioShock Infinite (Video Game ) - User Reviews - IMDb
You could also say that one sacrificial lamb cleanses away the sins Comstocks of all Bookers in all universes. Thus it could then be theorized that only the Bookers who accept the baptism die who's to say how this symbolic drowning would manifest? They may die soon after or even before the baptism leaving all the Bookers who refuse the baptism to live on - giving us the final scene after the end credits.
Digging below the surface of the first two games reveals distinct references to and discussions about the philosophies of Ayn Rand. Bioshock Infinite takes this idea an entire step further by tackling numerous ideas and philosophies. Namely, Bioshock Infinite includes themes about American Exceptionalism, Absolutism, Objectivism, and the concept of redemption among others. Booker's first few moments in Columbia are potentially meant to present some overly optimistic caricature of the American dream and one view of the American past.
Very, very quickly the game takes a darker turn and soon we see a different side of Columbia. This time Columbia is a much more pessimistic view of the American dream and the American past, which includes a moment where characters dressed in a way that heavily resembles the Ku Klux Klan shooting "Crows" at Booker.
However, both of these views are essentially caricature, and neither of them are entirely true or false, from a certain point of view. They are both two sides of the same coin.
BioShock Infinite, then, reveals itself to be about perception and self image, and uses other thematic elements as a framing reference to approach this central theme. Initially, the game looks at war and heroism. Booker's assault on Comstock examines how we might might dress up or distort our own pasts to cope with our misdeeds or failures.
The motorized patriots are a symbol for the false effigies of past idols we create and use to justify our actions and beliefs. Infinite goes on to frame it's discussion on perception using themes of class warfare, first exaggerating the atrocities perpetuated on the working class, and then revealing their hypocracies. At no point does the game exempt Booker, and therefore the player, from anything he or she sees. Because Booker worked for the Pinkertons, he is, in a way, guilty of creating the state of places like Finkton.
Because, in one reality, Booker is a hero to the Vox Populi, he is guilty of their crimes as well. Because Booker, in one reality, is also Comstock, he also bears his crimes. BioShock places the burden of responsibility for the entire state of the world on its players and then, in its ending, it explains why this is. Elizabeth and the Luteces explain that reality isn't objective at all, as Rand so strongly asserted.
According to BioShock Infinite, there are countless perspectives and views of the same thing and each one is just as real to it's own believer or creator. Booker was a divided man. He wrestled with the guilt of his past and pondered whether he could ever be cleansed of his sins. The Booker that became Comstock believed that, indeed, we can all be forgiven for what we have done, and forget what came before us. The Booker that fought Comstock rejected that notion, believing that we have to live with our sins for the rest our lives.
Then in the final moments of the game, Booker ends his life drowning in waters in Baptism, finding the space between redemption and damnation. Maybe, the game is asking us to look at both sides of every coin. Yet another Drowning theory[ edit ] When Booker DeWitt enters the tear offered by the Luteces, he suffers from a significant trauma - damaging his memory of past events the preceding 20 years of misery, seeing Comstock take his daughter, seeing the Luteces through the unstable rift, etc.
Within a few minutes of this event, Booker's mind has re-aligned to become the 'blank' action hero we need him to be to build our player narrative on top of. Further rift travel effects the mind less and less - possibly the damage is done. We know how the next part plays out - but one thing may have escaped your notice. If Booker is pushed beneath the surface, events conspire to kill him. When you are baptised on first arrival in Columbia, the priest sees you for who you are and drowns you.
Another iteration of Booker avoids that, and we pick up where we left off. When you are escaping from Songbird for the first time and fall into the bay, you die.
Again, a new iteration of Booker takes up the story. When we push Comstock's head into the font on his ship, dead. Somewhere, another Comstock doesn't get drowned there - we never see that story, but I wouldn't fall asleep in the bath if I were that guy. What she can do is reflexively move to the nearest, living Booker to continue her at this point unconscious mission.
In the final scenes, where the Annas come together to drown the successful DeWitt, I see two possible resolutions. Either this represents a group of deities trying to explain to a monotemporal being what they are doing - all the DeWitts who enter the waters will die; or that is where all the successful DeWitts go when their mission is complete.
Comstock must be eliminated, and any DeWitt who has crossed path with Comstock must sadly perish; this would indicate that there are considerably fewer Comstock actors than DeWitt actors - considering the vast amount of effort, chance and energy required to engineer the Comstock future this seems likely. The DeWitt we see at the end is the DeWitt the Annas have been working towards - in his life, he did not get baptised.
None of the Comstock universes ever invaded his to steal his Anna remember, considerably fewer Comstock universes and he was not required to complete the Comstock elimination event chain.
No Rapture, no Columbia. Killing the Booker who lives in an alternate universe 20 years after the baptism won't do a thing to the Comstock would-be at the baptism. But since all almost all? Some effect did take place. Therefore one possible explanation is that: This idea also gives reason to Booker waking up at the end of credit.
Another question that bugged me was: Back to topic, when Booker first crossed a tear for the "first time", he fainted and fell down on the floor I personally cannot determine whether he did cross the tear. But that is again off-topic. To make some sense of this we have to answer one more question. He opens the door and back into the game he goes. Similar mechanism with more emotional contents was displayed a few times in the game as plot, like at beginning of the game when Booker was "drowned" by the preacher before he enters Columbia.
I came up with one idea to help myself understand this: Every time Booker crosses to a different universe, his consciousness enters the body of the Booker in that world. If there is a conflict, he creates a new body. The real physical body of his is back in his PI office because it was not able to cross the tear Robert Letece's body was ok with the crossing, apparently.
If the Booker in another universe is killed, his consciousness slips back to his original body, ready to cross again. Being able to do this is what Booker got for crossing the tear. The same rule can also hold true for Comstock, no contradiction was found so far.
In the Chen Lin chapter there is one universe where Booker is a martyr and no living body was in existence thus I added in the creating body idea. Booker does not identify with Comstock in both thought and body.
I have not yet determined which is the reason his consciousness did not enter Comstock as it entered the Comstock would-be from 20 years ago.