Song of ice and fire relationship map

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song of ice and fire relationship map

characters in this mathematically generated social network of relationships? ' A Storm of Swords' Map (ASoIaF), A Song of Ice and Fire Logic Puzzle, The. Relationships and Connections in A Song of Ice and Fire. There are so many relationships and characters in the book (and the show episodes. He's the creator of A Map of Ice and Fire, one of the most impressive based on its estimated size and cultural and climatic relationship to our.

During the Breaking, all of the high civilisation of the Age of Legends was lost. Most cities were destroyed, drowned or devastated, and the few that survived were abandoned, as their tall buildings were no longer safe. New cities and towns were founded, some of wood, others of stone as people had to rediscover how to build things from scratch. The earliest city founded in the newly-formed Westlands was almost certainly Tear.

song of ice and fire relationship map

Aes Sedai took the massive stone hill located where Tear now lies and used the Power to shape it into a fortress known as the Stone of Tear. The city took shape around it, either late in the Breaking or early immediately afterwards.

This Map Of Westeros Shows The European Equivalents Of The Seven Kingdoms

These objects are believed to have been saved during the Breaking and installed in the Palace when Tanchico — originally called Mainelle — was built very soon after the Breaking. Other cities were founded and built, and from these cities new nations arose and spread. When their borders met, skirmishes and even war resulted. The arising of the nation of Safer, on the west coast, and Manetheren to its east, beyond the Mountains of Mist, seems to have been particularly contentious, despite the presence of the mountains as a natural boundary between them.

Although Manetheren was defeated and Buiryn slain, the battle bled the Saferi army so badly it had to withdraw. It is assumed this war took place during the first two centuries After the Breaking. In 47 AB the approximately sixteen largest factions claiming to be descended from the Aes Sedai of the Age of Legends met and agreed to form a new, unified organisation.

After initial problems with this including a disagreement that led to a brief civil conflictconstruction began of the Aes Sedai city, Tar Valon, in 98 AB. Both human construction workers and Ogier stonemasons were involved, and the One Power was used to strengthen the buildings as they were created. It took over a century for Tar Valon to be completed, with the final buildings completed in AB.

They she proposed an alliance of the ten kingdoms, an end to border wars and disputes and an attempt to strengthen humanity against the still-extant although quiet threat of the Shadow.

The negotiations were long, complex and difficult, but ultimately prevailed thanks to Aes Sedai mediation. With Aes Sedai ruling several of the kingdoms, or married to their kings or acting as their advisors, it was possible to overcome areas of dispute and finalise borders and responsibilities.

By the end of negotiations, the Compact of the Ten Nations sometimes called the Second Covenant of Tar Valon, the first presumably being the meeting of 47 AB was established and signed by the following rulers: Queen Mabriam en Shareed of Aramaelle.

King Ramedan the Goldentongued of Aelgar. King Coerid Nosar of Almoren. Queen Doreille Torghin of Aridhol. King Ladoman of Coremanda. First Lord Cristol of Essenia. High Queen Egoridin of Jaramide. Queen Sorelle ay Marena of Manetheren. King Eawynd of Safer. The Compact of the Ten Nations endured for over eight centuries. During this time humanity regained some of what had been lost in the Breaking.

Other grand cities were built Londaren Cor, the new capital of Eharon, was built after Tar Valon and was reportedly even more beautifulnew art forms developed and technology improved. Hopes were high that all that had been lost could be regained. This was not to be. Circa AB, reports came of a massive Shadowspawn assault on the northern Jaramidian city of Barsine, located in the western Mountains of Dhoom.

A horde of Trollocs, larger than anything seen since the War of the Shadow, struck south into Jaramide, burning and destroying everything in its path. The nations rallied to the defence, but the tidal wave of Shadowspawn could not be held back. Three centuries of warfare followed, the Trolloc Wars, of which more will be related elsewhere. At the end of the wars the Trolloc threat was defeated. Fifty years later, the last Trolloc horde south of the Blight was destroyed, ending the conflict.

Aramelle, Almoren, Aridhol, Manetheren and Coremanda had fallen during the war, and the remaining nations had begun to break apart from the political, social and military stress of such prolonged warfare. Twenty-nine new nations arose in their wake, of which more will be told later. Aelgar Aelgar was located in the south-west of the Westlands. Aelgar contained all of the modern territory of Amadicia and parts of north-western Altara and most of Tarabon.

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Its capital city was Ancohima, of which all trace has been lost, and its other Ogier-built cities were Condaris, Mainelle modern Tanchico and Shar Honelle. Relatively little is known of Aelgar, aside from its borders and some of its cities.

The location of its capital is unknown. Aelgar survived the Trolloc Wars but collapsed afterwards, being divided between the kingdoms of Balasun and Kharendor. Almoren Almoren was located in the east of the Westlands.

song of ice and fire relationship map

Its northern border with Aramaelle was set during the Compact. Its other Ogier-built city was Jennshain. Little is known of Almoren, except it was a rich and powerful kingdom. It controlled the western end of Jangai Pass, so all merchants and peddlers heading for Shara across the Aiel Waste had to travel through Almoren, and it was also close to Tar Valon.

song of ice and fire relationship map

During the Trolloc Wars, Almoren was overrun and completely destroyed, although enough of the capital survived to be subsequently rebuilt as Cairhien. Aramaelle Aramaelle was located in the north-east of the Westlands.

Its borders were the Spine of the World to the east, the Mountains of the Dhoom to the north, the Plain of Lances to the west and the headwaters of the River Haevin to the south. Aramaelle contained all of the territory belonging to Malkier, Shienar and Arafel, and most of Kandor. The Black Hills were also part of the kingdom. Its capital city was Mafal Dadaranell modern Fal Dara. Aramaelle was one of the first nations to coalesce after the Breaking, allying very early on with the Aes Sedai whilst Tar Valon was still under construction, and also identified the still-extant threat from the Great Blight.

The fact that the ring of Aramaelle has survived the better part of four thousand years suggests it was created with the One Power. As well as Rhamdashar, the kingdoms of Oburun, Elsalam and Roemalle also arose on the former territory of Aramaelle after the Trolloc Wars. Aridhol Aridhol was located in the central-western part of the Westlands.

It was bordered by the River Arinelle to the south, the River Haevin to the east and the foothills of the Mountains of Mist to the west, with a negotiated border with Jaramide to the north. Aridhol was the smallest of the Ten Nations. Its capital city was also called Aridhol, located on the banks of the Arinelle in the far south-western corner of the kingdom. It is the most well-preserved city from this period, but no-one dares enter it now.

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King Balwen Mayel despaired, as his nation was small, less well-populated and less militarily powerful than others. Balwen loved his country and would have done anything to save it and to preserve his beautiful city for the future.

A counsellor named Mordeth took advantage of this zeal, suggesting they turn the tactics of the Shadow against it. Aridhol became a hard, cold and martial land where any sacrifice and any tactic was worthwhile to gain victory. Aridhol became a land of paranoia and darkness. The nature of this weapon was unclear, as it consumed the entire city of Aridhol in a blanketing, evil fog known as Mashadar.

It is believed every single living thing in Aridhol was killed. With no further ado, here's a map illustrating our findings; scroll down to find out the reasoning behind individual picks, arranged from south to north. This whole thing is totally subjective. So if you disagree with the countries we picked, say so in the comments!

HuffPost divided the map by houses, but technically the Seven Kingdoms are: Martin has all but said that Dorne is Spain. The country's landscape is much drier and rockier than most of the rest of the continent. And the Dornish, like the Spanish, are descendants of people from multiple continents, who are noted, like Moorish Spaniards, for their liberality and tolerance.

And their food is spicier and more exotic than most of the food in Westeros. It's home to an island called The Arbor that, like the French regions of Burgundy and Bordeaux, makes what is widely considered the best wine in the world.

The city of Oldtown is the biggest and most sophisticated in Westeros, much as Paris was for some time the biggest and most sophisticated city in Europe. And the inhabitants of The Reach are invested in chivalry, art and culture to a significantly greater extent than those in the rest of Westeros. You could also argue that Margaery Tyrell is the closest thing Westeros has to its own Anne Boleyn -- who, though English by blood, was mostly raised in France.

Even though several scenes are set in or near Storm's End, the ancestral home of House Baratheon, we haven't gotten a glimpse of the rest of the kingdom. But we know that it's small, that the terrain is rough and green and that that weather tends toward the rainy.

song of ice and fire relationship map

There's also a royal connection: What else could it be? Its abundance is what made the Lannisters the wealthiest of the Great Houses. England doesn't exactly have that same reputation, though Ancient Romans did mine a significant amount of gold there.

That said, the English, like the Lannisters, rose to power largely on the strength of their economy; that's what allowed them to become, for several hundred years, the most powerful country in the world. The Westerlands is also home to one of the great ports of Westeros, Lannisport, which makes the region more focused on maritime trade than some others.

Further evidence can be found in the Lannisters' rivalry with the Tyrells and the Starks, which echoes England's historical rivalry with its southern neighbors in France and its northern neighbors in Scotland. But the history doesn't match up at all. The people of the Riverlands are nothing like the trade-focused Dutch.

And the equivalents of financial centers of Amsterdam and Antwerp are to be found in Essos, not Westeros. What really marks the Riverlands is its lack of self-rule and the bloody battles that have been fought on its terrain. These are traits the region shares with the war-torn Germany of Medieval Europe. And just as Germany didn't really develop a real cohesive national identity until its unification by Chancellor Otto Von Bismarck in the 19th centuryThe Riverlands wasn't actually one of the Seven Kingdoms; before Aegon's conquest of Westeros, it was ruled by House Hoare of the Iron Islands.

The Vale is home to the craggy Mountains of the Moon, which are the closest thing Westeros has to the Alps. In addition, the Knights of the Vale have, at least through the end of "A Dance with Dragons," taken no part in the wars that tore Westeros asunder after the death of King Robert -- it's been sort of a neutral territory. The Switzerland of the Middle Ages was, it must be said, hardly pacifisticbut the country is so well known for its neutrality today that it's hardly a stretch to suspect that Martin thought of it when he was developing the Vale.

But Martin has said many times that the Ironborn, with their penchant for longships and raids, were inspired by the Vikingswho were based in Scandinavia.