5 nights at freddys 2 gameplay ending a relationship

Five Nights at Freddy's 2 / YMMV - TV Tropes

Were you looking for Minigames from Five Nights at Freddy's 3 or Five Nights at the player is killed by any of the animatronics in Five Nights at Freddy's 2. Once arriving at a certain room with The Puppet, the game abruptly cuts to static and ends. .. 'Spider-Verse' Directors Discuss the Film's Relationship to the MCU . Five Nights at Freddy's 2 is HERE and it's SO MUCH SCARIER than before! More FNAF. I've got a walkthrough to cover you on that game, too.) Toy Chica drops by to say hello in Five Nights at Freddy's 2. And . All you can do is pray that it does not reach you before the night ends, which it probably (almost certainly) will. .. on affiliate relationships and advertisements with partners including.

A parent attempts to sue some family establishment like a theme park or a restaurant because a child was traumatized when he saw a wandering mascot not wearing its massive cartoon head.

Those kids are lucky. At least there's an actual, live, profusely sweaty human under Mickey's cool exterior.

  • Night gathers, and so my watch begins.
  • The Globe and Mail
  • Charlotte Emily

But imagine if there weren't. Imagine that underneath Mickey Mouse's exterior was nothing but a soulless, poorly programmed automaton, and that it might toss the first person it sees into an empty cartoon suit full of grinding metal and gears. Now imagine your job is to watch over those creepy mascots at night. Five nights, in fact. And instead of having all of Disney's power and money to shut down any attempted Electric Parade uprisings posthaste, you're working at a second-rate Chuck E.

Cheese called Freddy Fazbear's that has just enough electrical power to keep the desklight and the security cameras running between the hours of 12 a. And that's if you decide you're safe enough to keep open the metal doors that you can lock down if you detect any threats.

This is Five Nights At Freddy's in a nutshell, but even that explanation doesn't begin to express just how nerve-wracking an experience it is. It's nerve-wracking even before the real terror starts. The game is well aware of just how unsettling the bright multicolored fantasy objects we hoist onto children on a regular basis are in the right light, and your first look around at Freddy Fazbear's Funtime Palace--empty, dimly lit, and derelict--is a little chilling.

Before anything out of the ordinary even happens, every synapse in your brain is sending the message that you do not want to be here. But for a few minutes, all is well, thanks to a recorded message left for you each night by your predecessor, a guy with a business-casual midwestern lilt who gives you a basic rundown on your duties and the morbid history of the place.

And even then, this man's reasonable tone when talking about people being stuffed into the metal suits, or when describing a disturbing incident called "The Bite of '87," puts you on edge. But then his message is over, and the real game begins. Your job is to flit back and forth between the security cameras, ensuring all the wacky animatronic characters are where they're supposed to be, which is in the back room.

When they're not--and the fear instinct that comes with realizing that will serve you well here--your job is simply self-preservation.

Close the doors, turn on the lights outside your office, and wait for Freddy or one of the others to wander away. The others either laugh, make disgusting noises usually akin to vomitingor scream when they kill you. Tropes Are Not Badthough, as it gives us character development in the process. All of them except Freddy, although he's named Freddy Fazbear. Super-Powered Robot Meter Maids: For being a gaggle of animatronics built solely to entertain children at restaurants back in the seventies or eighties, these things are far, far, far stronger, quicker, and smarter than they have any right to ever be.

To the point of possible sentience. Sympathy for the Devil: Why yes, they are murderous animatronics out for your blood Springtrap and the Nightmares don't have this, however, since Springtrap is possessed by said child murderer, and the Nightmares are nothing more than hallucinations.

Or rather, the soul; it's subtle, but it seems that the souls inside the various suits are constricted by the A. For example, turning the difficulty down to 1 in Custom Night mode makes them less aggressive, flashing Foxy resets him, and playing a sound-clip of Balloon Boy near Springtrap makes him walk towards it though it may help due to that particular soul being one of a child murderer's If the suggestions that they're possessed by the murdered children are indeed what the creator meant about them being "haunted".

And it is, with even the Puppet itself appearing to have been a suffering child. All this time, the children had been trying for decades to stop their murderer, only succeeding after the restaurant closed, and were unable to move on for a long time afterwards.

Five Nights at Freddy's 2 Walkthrough

However, no such distinction can be given for Springtrap, who is their murderer, and the Nightmares and Circus Baby animatronics, all of whom are doing what they do more or less out of pure malevolence.

Lefty certainly serves this role, both timeline and game order wise. They're likened to moving corpses. On later nights, when they close in on your booth, their heads start twitching and jerking spasmodically in true J-Horror style. While this is a common trope concerning Suck E. Cheese'sthese robots take it one step further.

The intent of the wandering Fazbear robots apart from Springtrap is to cram unwary security guards into the endoskeletons undergoing repair, essentially creating more of themselves. On a more comedic note, Purple Guy accomplished this feat on himself without anyone's help at all.

Five Nights at Freddy's Review - GameSpot

The death minigames imply that the animatronics' malice against adults, in particular the night guards, may have been born from their desire to protect children, especially after the murders. Woobie, Destroyer of Worlds: Once their origins are revealed, they become this. A group of children were simply visiting their favorite restaurant, only to fall victim to an Ax-Crazy Serial Killerand they were only trying to stop him. The problem is they go too far. Wouldn't Hurt a Child: Children mean everything to these guys, and they will resort to any means to protect them from potential threats.

Following the corruption of their facial recognition software, they became murderous Knight Templars. As of Sister Location, however, one of them was forced to make an exception, and another 's programming may or may not have forced her to kill William Afton's daughter.

The Twisted Ones Animatronics that only exist in the book series, they are actually otherwise normal animatronics When activated, this device releases a sound that is usually too high-pitched for the conscious mind to perceive; this sound messes with the audience's brains, making them fully see the robot as what they believe them to be. So to a normal person, Freddy the robot bear would simply be Freddy the anthropomorphic bear. However, to anyone that's afraid of these robots, they instead become the stuff of nightmares.

Constantly emit one, which explains their appearance; once it's turned off, they go back to being normal animatronics. It should be noted that the note in question isn't inherently malicious, but simply amplifies the person's natural disposition and perception of the object in question; i. There are hints in 6 that they might be part of the game's universe as well. Unfortunately for them, they chose the wrong place to night watch. With only the tools at hand, some nerves of steel, and a strange persistent to come back every night, these night guards have to survive five nights at minimum to get their paycheck.

Since The Child and Charlotte are so different from the night-guards, they aren't included in this folder. If you play it right, the guards, with no weapons and having only equipment of limited help, can survive up to seven nights straight against a bunch of homicidal robots who get increasingly fast, smart, and cranky as the week progresses.

Because the playable characters are Featureless Protagonists with no distinctive personality, players have interpreted them as either themselves, famous Let's Players such as Markiplieror popular fan interpretations such as Rebornica's.

They're normal guys up against a bunch of murderous, haunted robots, and their only lines of defense are the security cameras and either blast doors, a mask and a flashlight, and audio cues and the ability to remotely seal vents.

With a sufficiently skilled gamer, each of them can still survive. Subverted following The Reveal in Freddy Fazbear's Pizzeria Simulator, that all of the guards were likely Michael Afton, who was undead at least post-Sister Location and determined to stop his father and let his victims move on, no matter what. Bring My Brown Pants: Both Mike's and Fritz's pink slip list "Odor" as a reason for being fired.

While it could be explained away as natural body odor due to sweat, it's more than likely referencing the now-soiled pants of the Fazbear Security Uniform. Following a Cerebus Retconthe true reason is likely that they're both the rotting corpse of Michael Afton. Despite the terrifying conditions, Mike, Jeremy, and the Fright Guard all continue working at their jobs as long as they can.

Fritz only gets one night before getting fired, so it's unknown whether he would've done the same or whether Freddy's just fired him before he could quit. Don't Touch It, You Idiot! Nearly all of them have tinkered with the animatronic's AI, making them more active and aggressive than ever before.

Charlotte Emily | FNaF: The Novel Wiki | FANDOM powered by Wikia

Usually, what we know about them is just their names. Everything else, though, is left to the player's imagination. As can be seen by their entries, fans take little things from the games and run with them to spin richer characterizations for each. Five Nights has a rather intriguing plot involving child murders, missing bodies, haunted animatronics, and a killer who may or may not still be on the loose. As the nightwatch security guard, you have absolutely no investment or involvement in this plot, and at most you can just discover what happened, not resolve it.

However, this is averted for Eggs Benedict, who actually has an ulterior motive for going to Circus Baby's. If he's all of the other protagonists, then he's been going from location to location trying to undo his father's legacy all along. They don't really say much. Even when murderous animatronics are screaming in their faces.

In the first 3 games, all of them are completely bound to their chairs. Averted for Sister Location until the secret ending of night 5. Implied; if the theories are true about our brave night guards going to hell and back just to get paid, then they've all redefined the meaning of pure desperation. Each of the first three have one that references their role in the story; however, the one in Five Nights at Freddy's 3 doesn't get named due to their workplace burning down before they get paid, and, initially, the same can be said for Sister Location's Eggs Benedict.

It is revealed at the very end of the story, however: Protagonist Without a Past: None of the protagonists have any backstory, which makes it harder to guess why any of them keep coming back to their job.

A distinction that sets them apart from other survival horror protagonists. While many other games involve finding a way to get away from the crazy place or thingall the night guards already have this choice; nothing is forcing them to be there, and they can quit at any time.

They only keep coming back in order to get paid by the end of the week. Through the Eyes of Madness: The guards have a tendency to have "hallucinations," which may actually be hallucinations possibly caused by the air in the workplace or lack of sleepbut are quite likely to be supernatural in origin.

If it's true that the night guards are all Michael Afton in disguise, maybe the hallucination comes from the fact he's technically dead and is struggling to stay sane in the living world.

Too Dumb to Live: Okay, the first night can be passed off due to ignorance of how dangerous the job really is Killer animatronics? However, coming back to Freddy Fazbear's after a first-hand experience lands most of them smack-dab into Darwin Award territory.

Fritz is a special case, since he gets fired before he serves another night though messing with the animatronics on the first day of the job certainly takes a special kind of idiocy, or possibly intelligence. And in Phone Guy's case, he was there when the robots started to act up the first time around! The Fazbear's Fright guard also has an excuse of showing up for more than one day, as the animatronic wasn't installed until after the first day — but beyond that, he falls into either this trope or The Determinatordepending on his intentions.

The child has yet another excuse; he has nowhere to run away to, as the entire thing is taking place inside his mind. The CBPW technician a. First, he shows up for work on his fifth night after spending the fourth night being kidnapped and narrowly surviving being stuffed into a suit. Then, on Night 5 proper, he can be stupid in one of two ways: What the hell is with this guy? Pizzeria Simulator lends evidence to another theory that Michael Afton is ALL of the guards bar the Child from 4, and was trying to stop his father's legacy at every turn.

Two Aliases, One Character: It's entirely probable that all the night guards are, in fact, Michael Afton under various pseudonyms and aliases.

Freddy Fazbear's Pizzeria Simulator received an updated ending showing what are presumably the names of the missing Children, among which are "Fritz" and "Jeremy", suggesting he deliberately chose those names.

Mike Schmidt "Hey you're doing great! Most people don't last this long. I'm not implying that they died. A Heroic Mimelike many video game characters, he's the latest security guard to take the literal graveyard shift 12 A.

His job is simple: Sit in the security office and watch over the expensive free-roaming animatronics in the Show Stage area for six hours. At least it was simple, up until the animatronics started trying to kill him. The things they leave out of the orientation packet Early Installment Weirdness: It's noticeable that he's a silent protagonist through and through, no breathing from him. He's also the only night guard to have an unambiguously happy ending that this type of series can offer anyway.

Fritz also gets fired, but he didn't get paid. Earn Your Happy Ending: After seven nights of pure horror, he is fired.