Battlefield 2 modern combat ending a relationship

The Sims Mobile - Stories in The Sims Mobile

battlefield 2 modern combat ending a relationship

Stories will guide your Sim through different phases of life—and the game! Play through Relationships, Careers, and Hobbies. Here's how it all. How PTSD Became a Problem Far Beyond the Battlefield. Though only 10 percent of American forces see combat, the U.S. military now has I felt deranged for days afterward, as if I'd lived through the end of the world. . It seems intuitively obvious that combat is connected to psychological trauma, but the relationship is a. Battlefield 2: Modern Combat at IGN: walkthroughs, items, maps, video tips, and strategies.

Tickets represent an army's ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets.

Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2's spawn pointsand one team possessing a significant majority of the control points causes the other teams tickets to gradually decrease, regardless of casualties.

Battlefield 2: Modern Combat Review - GameSpot

A round ends when one team's tickets gone, the round's timer ends, or if at any point a team holds no control points, and has no soldiers alive on the battlefield meaning they are not present in any way on the battlefield. Battlefield 2's two game modes are Conquest and Cooperative. The only difference between the two modes is that Cooperative includes computer-controlled playerswhilst Conquest allows only human players. Results from Cooperative mode do not count toward global player statistics.

Infantry classes[ edit ] In Battlefield 2, as with previous Battlefield titles, players are able to select from a variety of infantry classes. Each class of soldier is equipped with different weaponry appropriate to their role in the battle. Assault soldiers, for example, are general-purpose infantry with grenade-launcher equipped assault-rifles and extra armor, Medics carry first-aid equipment such as a field defibrillator, and Anti-Tank troopers are equipped with missiles which are effective against heavy armor.

Players are able to choose a class at the start of a match, or between dying and respawn. Players can also change their class by picking up a "kit" from the body of an incapacitated soldier, friendly or otherwise. Hence, an Assault soldier can become a Medic if they come across a fallen Medic. Player classes are divided in 'Heavy' with reduced damage done to the torso, but lower stamina and 'Light' with standard multipliers, but higher stamina, thus able to sprint for a longer time.

Within the infantry class, there are four support classes with special abilities. The Engineer can repair with his wrench, the Medic can revive with his defibrillator paddles and heal, the Support can resupply ammunition with his ammunition bags and the sniper can place claymores and engage long distance targets.

When one of these three classes occupies a vehicle with the exception of the reconnearby personnel and vehicles can be replenished, repaired or healed by being in close proximity.

battlefield 2 modern combat ending a relationship

Assault - Primary role is to engage in combat with enemies at medium range. Medic - Primary role is to revive and heal teammates Anti-Tank - Primary role is to undertake anti-tank warfare Engineer - Primary role is to repair or destroy vehicles Support - Primary role is to provide suppressive fire against enemies and resupply teammates Special Forces - Primary role is carry out stealth and sabotage missions Sniper - Primary role is to engage targets at long distances.

Vehicles[ edit ] The various forces still use the trademark feature of the Battlefield series — the large stable of vehicles that any player can climb into and control. The developers tried to design the game so that every vehicle would be weak to another type of vehicle, intending to create a situation similar to a game of rock-paper-scissors.

The availability and number of certain vehicles are dependent on the map and its size as well as control points captured. The USS Essex is the only naval ship featured in BF2, featuring two spawn points and aircraft spawn points, and is not drivable or destroyable, except for its Phalanx turrets. Squads[ edit ] Players are able to form squads of up to six soldiers in order to more effectively work as a team. Up to nine squads are permitted per team; each squad has a number automatically assigned and name usually a phonetic alphabet letter for identification.

Members of a squad have the ability to communicate with one another via Battlefield 2's integrated voice over IP VoIP system. Squad leaders may assign their squad a variety of objectives for example, moving to or attacking a specific location.

Orders may also be given by the team's commander. Squad leaders are able to issue requests for commander assets such as artillery fire and have a direct VoIP channel to the commander. Members of a squad may spawn near their squad leader, provided that the leader is not dead or incapacitatedand that the team holds at least one control point.

This feature allows squads to more quickly regroup after taking casualties.

battlefield 2 modern combat ending a relationship

Commander[ edit ] The commander position is an exclusive role played by one member of each team. Any member of a team may apply for the position, but priority is given to players of higher rank.

battlefield 2 modern combat ending a relationship

The commander alone has access to the "commander screen", an interface similar to that of a real-time strategy game. This allows the commander an overview of the battlefield as a whole, or zoom in and view parts of the map in real-time.

battlefield 2 modern combat ending a relationship

The Battlefield series finally makes its way onto consoles. The plot base of Battlefield 2: Modern Combat is something out of your standard, Clancy-esque techno-thriller. Unrest in the Soviet state of Kazakhstan has sent a US-led, UN peacekeeping force to the region in order to promote stability. However, the Chinese are a little nervous by this show of force, and they have sent their own forces into the region in order to maintain their own territorial interests.

You'll switch back and forth between controlling the Americans and Chinese throughout the game's mission campaign. What's neat about the campaign structure is that between missions you'll be treated to some fake news broadcasts from media outlets on both sides of the war. It's rather amusing to see two conflicting accounts of the same battles that you've just fought, which provokes the idea that nobody ever tells the whole truth in a wartime situation.

battlefield 2 modern combat ending a relationship

The campaign missions themselves are pretty varied, even if certain maps and areas get recycled a bit. You'll drive tanks to capture and defend bases, fly out to investigate and destroy enemy cargo ships, and fight in and around an oil platform, among other things.

The maps in the game are of a decent size and definitely give enough space to fight large-scale, combined-arms battles. The missions don't take too long and aren't very difficult to beat, but beating them with a high rating can be hard, and the game encourages you to replay missions for rank.

Battlefield 2: Modern Combat Review

The biggest problem with the missions in Battlefield 2: Modern Combat is that they feel too much like a multiplayer game of Battlefield, only in a single-player context. Specifically, when you're fighting in an area that you're trying to control, enemy troops will spawn just about on top of you. For instance, you may run into an air base as an infantryman, clear out the left side of a hangar, and then turn around to attack infantry on the other side of the airstrip, only to find you're getting shot in the back because new enemies have spawned in right on the area you just cleared.

It's a situation you are accustomed to in a multiplayer match, but for a single-player campaign it comes across as somewhat cheesy and contrived. To give a more ridiculous example, in a battle for control of an oil rig, Chinese and American forces would alternately parachute in over the same areas during the course of a battle.

Is neither side bothering to control the sky in this modern war? How could the defensive forces be so prescient as to send in paratroop drops as reinforcements right about the time as a surprise attack? Despite those concerns, the core gameplay in Modern Combat is still pretty good and offers its own unique flavor, due in part to the ability to switch between any friendly unit on the fly. The battles you fight are mostly combined-arms affairs, so you'll have a chance to drive and ride wheeled vehicles, tanks, attack helicopters, and attack boats, among other things.

If you want to switch to another unit, simply aim at that soldier or vehicle, press a face button to warp across the battlefield, and then take control.

This design conceit serves a few purposes. The most obvious one is that it's the fastest way to "transport" yourself across the map to a hot spot that needs your attention. Another use for it is to put yourself in control of the right unit for the job at hand.

You may be playing as a regular assault trooper as you hose down infantry, when a tank all of a sudden pops up on the horizon. Using Modern Combat's hot-swapping feature, you can warp yourself into the body of an RPG-wielding engineer, or one of your own tanks, to take on the new threat.

Table of Contents

The hot swapping is definitely the most fun aspect of the game, and the one that gives Modern Combat its unique style. At the end of the day, though, the single-player aspect of Modern Combat just doesn't feel like a Battlefield game. Sure there are all kinds of different vehicles to drive and different infantry classes to master for different situations.

But the vehicle control is pretty clunky, and the raw action of firing weapons just feels limp and lacks impact. Whether you're shooting a rifle, a shotgun, or even a tank cannon, there's just no sense of power in anything, which makes the game feel like a shooting gallery.

Other gameplay contrivances contribute to the arcade feel, such as the health, damage, rapid fire, and other character bonuses for racking up kills in quick succession. The game even keeps score for you as you play through a mission, and it encourages you to go on mad killing sprees to rack up score multipliers.