Goldeneye rogue agent ending relationship

Four Fat Chicks -- Goldeneye: Rogue Agent Review

goldeneye rogue agent ending relationship

GoldenEye: Rogue Agent is a first-person shooter video game developed by EA Despite its name and being part of the James Bond universe, the game has no relation to the . The game's ending heavily suggested a sequel as well. Goldeneye Rogue Agent Ending Scene. DrGoldeneye2. Loading Unsubscribe from DrGoldeneye2? Cancel Unsubscribe. Working. GoldenEye: Rogue Agent uses the franchise to offer up a new character, an evil, with its implied relationships to Bond, GoldenEye of N64 fame, and Bondian The tedium is compounded by what could have/should have been! The End.

However, and it's a major "however," what has not been at all impressive is the translation of these works to film. Indeed, most of the Fleming-related Bond films were released after his death Fleming's, that is; Bond can't dieand I have to believe Mr. Fleming would be mightily displeased with the outright butchering of some of his finest work. You can see where I'm headed, can't you?

Rogue Agent uses the franchise to offer up a new character, an evil, or at least morally confused, "00," sort of an unfunny Jimmy Bond, if you remember your Casino Royale film.

It often appears as if our traditional hero has or is about to step over a moral boundary. Well, this 00 agent has really crossed the line, and he is let go to find some other kind of work. His introduction to this new life first comes in the person of our old acquaintance, Auric Goldfinger, who finds a place for this deadly ex-agent. Indeed, his "work" doesn't have to change much at all.

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Goldfinger is in a pitched battle with Dr. No and is able to outfit our man with many of his old tools of the trade, including an ingenious "golden eye," enabling all sorts of deadly aggressive tactics. Let's Hear it for P. A few of our favorite book and film characters make appearances, but these are largely token window dressing.

Rather, the storyline, if one can call it that, serves primarily as a setting for a shooter with a gimmick. You move through the rather dull levels armed with a host of weapons, one in each hand even! The process of reaching this designated evac zone takes upwards of thirty-plus minutes, and sees you passing through dozens of other seemingly suitable pick-up spots and rooftops.

In addition to what feels like thousands of Dr. This level is telling of several more issues with the game. As such, the most villainous acts you can commit come down to killing other bad guys, sometimes in slightly meaner ways than the usual.

Additionally, the variety of enemy types on display here is super lacking, with most enemies hailing from Dr. Between this game and 50 Cent: Blood on the Sand, a player might come away with the impression that combat helicopters are a complete and utter joke. Surprisingly, these actually prove far more lethal than the aerial assault vehicles, though it may just be a matter of the numbers they throw at you.

In one particularly baffling segment of the game — making your way across the top of the Hoover Dam, where Dr. I had to try my luck at just trying to run past them over ten times, before I finally got lucky and made it to the other side relatively intact. Actually, at first I had presumed that these were possibly names of folk on the dev team, but would you believe that cross-referencing several of them yielded no results?

Now, this is a design aspect where a team with a more genuine passion for the licensed material at hand might try to sneak in some subtle nods to the franchise; naming these baddies after minor antagonists from the films or what have you. Instead, these oddball names only lead to the game feeling even further unrelated to the Bond universe. Truly, these men are villains who rival the likes of Blofeld himself in terms of pure, unadulterated moral bankruptcy.

For you see, one hit from the Venom ML will cause the screen to tint green and make your movement sluggish for a few seconds — a fate worse than death. No seems to desperately want to get his hands on.

Unfortunately, the baddies also have hands on these guns as well, and can just as easily wipe you out with a single unseen shot. A great deal of the challenge present in the final stages really does just amount to being incredibly wary of enemies holding these weapons, and never taking your eyes off them once you spot them.

Of course, the Omen-XR does have its drawbacks. Even if it only appeared in the multiplayer again, or as a one-time use weapon during the campaign. Instead, when we do get to see Oddjob in action in the story, we only really see him… well, actually, you never really do get to see him in action at all. As a matter of fact, the total sum of his involvement in the plot is appearing in a few cutscenes, being mentioned as running operations parallel to you while on your missions, and getting himself unceremoniously killed after he inexplicably attacks you at the Hoover Dam.

Other major villain deaths in the game are underwhelming in other different ways. The battle with Xenia atop the Hoover Dam, wherein you simply shoot at each other a whole bunch, ends with her falling off the side of the dam as it bursts. A particularly tedious confrontation against Dr. As for your traitorous employer Goldfinger — who, yes, ends up trying to get rid of you after you take care of Dr.

goldeneye rogue agent ending relationship

Seeing Alec Trevelyan survive falling a hundred stories before being crushed to death by the flaming wreckage of a satellite array is a visual designed to stick with you. And you know what the real kicker here is?

Seeing a game meant to portray your character as a despicable villain having to shy away from this sort of violence stands in such stark contrast to what the whole Bond franchise had been established to be about for the better part of fifty years.

GoldenEye: Rogue Agent news - Giant Bomb

For a game built around the concept of bringing back classic Bond villains, it feels absolutely generic in practically every aspect of its execution. It is a game almost entirely devoid of charm, lacking in any unique action set pieces, and with a cast of characters who go completely underutilized.

Not quite as sinister-sounding now, is it? But these are very minor gripes admittedly, and even the original film series itself suffered for them as seen in For Your Eyes Only. Also absent in the game is the classic Bond theme, or any variation on it thereof. Which, fair enough, if the intent was to have a unique theme and musical motif for this new character. They all stink on ice. As it turns out, the whole soundtrack is an unending torrent of electronic phasers and chunky guitar distortion, which I could see maybe working for some other video game with a similar setting?

But it all gets to feeling so samey as the game progresses, to the point where my brain eventually just tuned it all out entirely. The complete lack of the usual orchestral elements here leaves it feeling like no effort was made to evoke any note of the original film soundtracks.

While said role is incredibly minimal, it also gave her an opportunity to have one of her own songs feature in a Bond game.

GoldenEye: Rogue Agent - Wikipedia

And while the original song already incorporates some electronica elements, the decision was still made to have Oakenfold further remix it to fit more in line with the rest of the game. The end result is this beepy, harsh, overwhelming song with some of the absolute goofiest lyrics to ever feature in Bond media.

goldeneye rogue agent ending relationship

At the end of the day, the scant few references to Bond canon all feel like contractual lip service: Tacked-on additions that exist to remind the player that this is all, in fact, supposed to be Bond game. Even the ending where our anti-hero beds Pussy Galore in the traditional Bond film trope feels completely unearned and out of place, since you share almost no meaningful interactions with one another up to that point.

Longplay of GoldenEye: Rogue Agent

It all feels like the studio were given a list of references to make and a minimum number of boxes to check off, and they set about crossing off some of the easiest ones to implement. The first of those is brevity. Which is to say, how the team at Rare understood no one level should overstay its welcome, and constantly look to mix things up when it comes to changing locations.

It constantly keeps things moving, and as such is a game that works just as well for playing in small bursts as it does in longer play sessions. The second pillar here would be variety, as GoldenEye had it in spades. Sure, if you break it down mechanically, completing most of these objectives do come down to either killing a specific enemy, finding a hidden key item, or using a gadget on some specified object in the game world.

For as admittedly disorganized and rough around the edges GoldenEye might be in retrospect, it manages to get away with it thanks to how much love and creativity clearly ended up going into the game.

It feels like a game made by a small, inexperienced team because it wasbut it also plays like the purest expression of their love for the FPS genre and their enthusiasm behind developing it.

In perhaps the most damning comparison of all, Rogue Agent feels every bit like the corporate-approved big-budget title that it is; with plenty of polish and production, but unfortunately lacking in passion. We should really be evaluating this game by the officially-sanctioned ones!

Not that it really matters anyway, seeing as the level design is all super dull. But again, these are all just buzzwords! Which leaves us with our last supposed principle: Despite all this, it was also one of the most customizable multiplayer modes in a console FPS up to that point; with a variety of unique game modes, sets of weapons, and characters to pick from, all in addition to the usual match length and point limit settings.

To each their own. Rogue Agent attempts to incorporate some of the same elements of customization and variety for its multiplayer, but from a more structured and organized approach. Which is a bit of a surprise, considering the rest of the maps are actually quite good. Other maps in this mode adapted from existing single-player maps are certainly far less memorable, and occasionally uneven in consistency, but most serve their purpose well enough.

On that note, the selectable characters on offer in multiplayer are kind of underwhelming. As far as recognizable faces go; you get GoldenEye, Dr. GoldenEye returns to the Lair intent on confronting Goldfinger. Scaramanga provides the mechanical eye with a computer virus that he can use to overload the OMEN.

Goldfinger traps GoldenEye inside a chamber that he claims will soon be devoid of oxygen. The computer virus then activates the OMEN, causing it to explode in a burst of energy, killing Goldfinger and his troops. Characters[ edit ] Both the Campaign missions and the multiplayer game feature characters based on characters in the film adaptations of Fleming's Bond novels. A fearsome man who used to be in service with the MI6fired for his reckless brutality and recruited into world's most powerful terrorist organization under the employment of Auric Goldfinger.

Shot in the right eye by Dr. No but merely survived during an assignment that went awry in the past, he was given a new gold-hued cybernetic eye, from which he gained his nickname, "GoldenEye".

Even though he is the protagonist of the game, he is rarely seen and never speaks. In the game's instruction manualhis real name is revealed to be Hunter. A very mysterious man who has his own firm called "Auric Enterprises", expresses an obsession with gold and wealth, and is determined to take down Dr.

No, and be the sole dominant operative in the organization he works for. A high-ranking officer in the world's most powerful terrorist organization, who went freelance, seeking world domination for his own, therefore setting up his evil schemes on his own personal island, Crab Key. He is modeled after Joseph Wiseman and was voiced by Carlos Alazraqui in the game. Official footage of character renders released by Electronic Arts feature him holding his Persian Cat, with the likeness of Donald Pleasence.

He was voiced by Gideon Emery. The head of the MI6 is a woman who has been a veteran in the business of espionage after the cold war. She dismissed GoldenEye from duty for his "unwarranted brutality," revealing that "there is no place in the service for an agent like him". She was modeled after and was voiced by Judi Dench.

He is in charge of the operations and technological division within the terrorist organization, and is often seen mentoring GoldenEye through an earpiece. He is modeled after and was voiced by Christopher Lee. Pussy is Goldfinger's personal pilot, who helps GoldenEye in his mission to take down his employer's chaotic plot. She is modeled after Honor Blackman but voiced by Jeannie Elias.