Steam Community :: Guide :: Moral point tasks for the Redemption ending (Good ending)
For Metro: Last Light on the Xbox , a GameFAQs message board was more about the growing and changing relationship in the metro Getting the good ending in these games have nothing to do with the final moments. Metro icon v1 by kamizanon-d48tkwj Metro last light icon by will likely cause the player to not gain enough moral points to trigger the good ending. .. point is secretly assigned to the player if violently belligerent in action in relation to. So in exodus you still play as Artyom 3 years later, but in the neutral ending in last light he dies. But there is the ending where the dark ones.
Behind this door is a Spider nest. Entering it and finding the glowing red room at the end with a light switch earns a point. After the previous area, continue onward for a time before finding another doorway on the left which leads to a partly submerged area. At the end to the right is a room with some ammo, filters and a skeleton.
Entering this room earns a point. After opening the airlock doors and entering a gas mask area, get out of Regina and turn the switch on the left to change the rail tracks to continue straight. Use Regina to smash the wooden barricade. Doing so earns a point. After driving into the snowy tunnel, walk into the left hand tunnel to the abandoned metro cars where a Watchmen ambushes you.
Keep going all the way to a dead end where a skeleton can be found. Arriving at the end earns a point. Just before arriving at the abandoned metro cars you have to push forward with Regina, go to the right side of the tunnel where a gas mask hangs from the wall with a filter.
Enter the passage there to earn a point. Metro Last Light is a second game in the Metro series. Roughly a year after the events of the first gameArtyom, now a full-fledged Ranger, is suffering nightmares from his decision to destroy the Dark Ones and is called out to track down and kill a lone survivor.
Meanwhile, rumours about the D6 bunkera treasure trove of weapons, food and medicine, uncovered during the events of the previous game and now being controlled by the Rangers are surfacing in the Metro.Metro Last Light Both Endings, Good and Bad Ending, All Endings, Good Ending, Bad Endings [HD 1080p]
Both the Red Line and the Reich are plotting against the Order and plan to take everything for themselves. Rather than the quite ethereal and spiritual plot of the first one, the story of Last Light is a bit more down-to-earth and political, dealing with espionage and warring factions, although supernatural experiences are still at large.
The game also made it to Mac and Linux systems a few months after its initial release. The official website can be found here: A sequel called Metro: Exodus is set to be released in The game features the following tropes: As in the first game, upon entering one in Dead City, Artyom sees a brief hallucination of pre-War life with children playing.
Several of the Metro-made weapons, such as the Tikhar and Hellsing, use ball bearings and metal rods instead of shotgun shells or rifle ammo.
The brief conversation between Moskvin and his son implies that he isn't the best father. Acceptable Breaks from Reality: Many of the standard FPS ones, such as the fact that reloading is based on individual bullets rather than full clips; so you can instantly reload a full clip as long as you have enough bullets.
Besides the genre standards, for the convenience of people playing a Pacifist Runit seems to play Tap on the Head fairly straight, with knock-out blows being oddly reliable and having no acknowledged risk to accidentally kill the target or leave him a vegetable. The game can be stealthed through all the way to the final mission, which is an open battle where you have to shoot Mooks to win. Downplayed with Anna, Colonel Miller's daughter and the Rangers' best sniper.
Artyom uses these throughout the game, to sneak through enemy bases. The goal of the Big Bad is to take over D6, in order to secure the bioweapons stored there to use on his enemies.
All Myths Are True: To a fair degree. While the novel of Metro was pretty steeped in ambiguity, Metro Last Light takes a different route with its storytelling. The nosalis rhino is said to be a legend one level before it's fought Even though the children at the shadow puppet theater claim their fathers have faced these before and, of course, who could forget: I think I'll have to disappoint you.
One station might deal with something on a regular basis that is told as a ghost story two stops down the line, just like how the Theater station announcer dismisses the Dark Ones in Exhibition as hallucinations induced by a messed up batch of moonshine.
The books even feature a station said to be deserted and haunted, with expeditions to it ending in horrific death or insanity for all involved.
Turns out the station actually has a hydroelectric power plant that powers much of the Metro, and its inhabitants promote the ghost stories to discourage anyone from attacking. Whereas the original video game followed the plot of the novel it was based on, the plot of the sequel is completely unrelated to the Metro novel. This is probably because Metro had very little to do with Metro Always a Bigger Fish: In the level "Garden" near the end of the game this trope is surprisingly inverted.
While fighting a giant mutant bear, Artyom has no hope of taking her down alive. However, several smaller Watchmen, sensing her distraction as a vulnerability, will attack her as a pack. Artyom can use this opportunity to get behind her and Attack Her Weak Point.
After a few rounds of this she barrels away to defend her cubs, and will be killed by the Watchmen pack if Artyom does not help her. Subverted for the mutant beasts. Despite their hideous appearance, they're really just wild animals trying to survive like any other, and while in some circumstances they will hunt you as a potential food source, at other times they won't always go out of their way to attack you and will only become hostile if you provoke them.
No matter how fast Artyom and the player rush through the levels, Anna will always be held hostage by Lesnitsky, and Pavel will always be hanging. Major Pavel Morozov has an upbeat, fun-loving attitude and actually seems to be a decent guy sparing a surrendering enemy soldier, for examplebut ultimately has no problems carrying out General Korbut's genocidal master plan in the name of Communist victory.
Several audio recordings can be found lying around The Dead City, left there by stalkers, Rangers, and various Metro-dwellers who tried and failed to set up outposts there. They all start out innocuously, before shifting to frightened tones as they begin hearing strange, unexplained noises and start to worry that they're not alone in the ruins It's never entirely clear if they were talking about the watchmen, the mutant bear, or if there's something even worse out there.
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Averted early in the game, when Artyom and Pavel are escaping from Reich together. Artyom takes a bullet, and Pavel has to pick him up and let Artyom lean on him as he drags both of them into a train car to make their escape. When you are driving down the tunnel and hear a woman screaming, go to the first door on the right and enter the train car. Go to the right and save the woman from getting raped by quickly taking out the two soldiers. When you reach the bandits hideout, make your way through to the final door that is located behind the dead man in the chair.
Enter it and rescue the woman and child inside.
Metro: Last Light alternate ending guide and walkthrough | GamesRadar+
In the tunnel on the opposite side of the bandit base, there is a rail car that has a few corpses on it. Go and look at it to get the tone and flash.
Venice When you arrive in Venice, there are 2 Panhandlers that you need to give bullets to. One is to the right of the area, down a narrow alley, and the other is to the left side of the water, just before the guitar player. Just across from the shooting range, there is a mother and son talking.
The son will say that he lost his teddy at the shooting range when he ran away.
Go to the shooting range and you will need to win three rounds by shooting the released rats. When you win the third round, you will get bullets and the bear as a reward. Contagion At the end of the chapter, Lesnitsky will tell you to take off your mask to save Anna. Do not kill any of the soldiers within the chapter. Quarantine The only choice I could find in this chapter was to find all of the ammo stashes that are in the warehouse just after the Quarantine zone.
All you need to do is walk along the walls until you see the bullet icon appear for you to pick them up. There are 5 stashes, the first being behind the metal door you walk through after leaving the crowd at the quarantine zone entrance.
The rest are found in windows in the area. Khan When you are travelling through the River of Fate with Khan, there will be a telephone that rings. Khan will tell you to answer it and if you do, you will get the flash and tone. Depot When you enter the outside area, go to the building on the left side.