RPGFan Review - The Dark Eye: Chains of Satinav
The Impact of the U.S. Midterms on U.S.-Indonesia Relations for the first time since , ending two years of unified Republican control of. I haven't played Memoria's predecessor, Chains of Satinav. I thought the .. Consider the relationship between Geron and Nuri. In the first. This is the only place in the world that Satinav cannot see and therefore Nearly every major character tries to reshape reality to their own ends. They lie Kierkegaard's existential rumination on our impossible relation to an.
The subtitles are given, but the translation is not. It's not as bad as certain other games by the same publisherbut the game features many awkward lines due to too-literal translation from German. Inanimate objects, plants, animals, and the like are sometimes referred to with gendered pronouns as they would be in German: Some individual words are too literally translated as well, e. Wasserspiel an old word for a fancy fountain: Geron's line meaning "A fountain?
The fairy realm is called "Neirutvena" several times in the English script, instead of "Neirutneva" as in the original it's supposed to be a Sdrawkcab Name.
The Seer, who has Prophet Eyes and the ability to foretell the future. Olgierd refers to him as such in the opening scene.
Chains of Satinav (Video Game) - TV Tropes
Brooding Boy, Gentle Girl: For extra Foil points, Geron's basic magical power is the ability to break things, whereas Nuri has the power to mend them.
The method of the Seer's execution thirteen years before. Also, when the citizens of Andergast see Nuri using magic, an angry mob threatens to do this, which is the catalyst for Geron and Nuri fleeing the city.
You have to lie to Nuri about Fanglari. No, you can't tell her the truth later. Cast from Hit Points: Using any significant amount of magical power causes Nuri physical pain. Nuri spent most of her life in the fairy land, or in a small section of the Stone Oak forest.
She has no idea how normal human society works, and it shows. Andergast is dealing with a plague of them. Geron, although his troubles are more psychological than physical. He has to deal with contempt and abuse from nearly everyone, especially in the early game, but he never quits, or talks about changing course. Dark and Troubled Past: For reasons which she will not explain, Nuri refuses to consider the idea of going back to the fairy land, even when her life is at stake.
During the section where Nuri and Geron traverse the mountains and stumble upon an Orc camp, there's one background where the camp directly is shown. On one of the tents, a small, crude drawing of a stylized bovine skull can be seen. A fitting image for a nomadic warrior culture that's an Expy for Hollywood Mongols, right? It's actually the logo of the Wacken Open Air a metal festival in Germany, one of the largest in the worldeven with the letters W.
To get all the achievements, you'll have to play the game through many times. That, or do a lot of Save Scumming. Nuri is an unusually large one. Her talents include magical mending, the ability to understand the speech of all people and animals, and being adorable.
This is how the Seer stayed alive despite being burned, and this is how Geron is able to defeat him in the end, with the Seer's ring as his petard. Than the tabletop game this was based on. And to let her as a crow would mean that soon her soul would be lost forever, she would be a bird like any other and, well, die. I have no idea how long crows can live, but in their country?
With everyone hating crows with the passion of then thousand burning suns? Of course I understand those who leave her be a crow and fly away, thinking that, this way, she would be trully free and happy. Well, i consider leaving her as a crow, because i started to think what i would do irl. She's slowly but surely getting the mind of a crow and her fairy mind is fading away as time goes by. Damn, i think i take some video games too seriously Nuri was the first to ever look at him like he was someone and not just a bad luck charm and, in a sense, he lost her.
I never thought about that actually, that's interesting! Nuri is indeed one of the very few people who seemed to like him and believe in him.
The close-ups during dialogue scenes convey tons of emotion. View Full Gallery "I can say without hesitation that [the developers] have built one of the best point-and-click adventure games to come about in many years. Chains of Satinav is a game that caught me totally off-guard. Having had the opportunity to spend an extended period of time with it at E3I knew this was a game I had to get my hands on.
Based on a very popular German tabletop RPG, Chains of Satinav takes place in a relatively unexplored portion of that world, which gave developer Daedalic Entertainment license to create something fresh and new for the storied franchise. And now, having played it to completion, I can say without hesitation that they have built one of the best point-and-click adventure games to come about in many years.
The hero, a down-on-his-luck birdcatcher by the name of Geron, is a snarky, likeable guy I grew more and more attached to as the game progressed. The plot starts out humbly enough, with Geron scrambling to win a local challenge that will grant him the favor of the king and, hopefully, help him escape the shadow of a dark prophecy that has haunted him since childhood.
He quickly meets up with Nuri, a fairy with an adorably short attention span, and together the two traverse a variety of incredibly beautiful and in some cases, dangerous locales in their quest. The dynamic between Geron and Nuri is among the strongest of the game's many strong points. Their conversations are believable, interesting, and at times heartbreaking, and each new scene affords a variety of opportunities for commentary and cooperation.
Many puzzles require clever use of both characters and their special abilities — a particularly great example requires Geron to distract someone with inane questions while Nuri, quite literally, goes fishing for the man's valuables.
Their dynamic never gets tiresome, and thanks to that, some late-game plot developments hit the player as hard as they hit Geron himself. In my eyes, Geron and Nuri are truly the Ico and Yorda of the point-and-click genre. Helping flesh out the relationship between Nuri and Geron as well as the myriad of other memorable characters you run across is the excellent writing and localization.
There is the occasional awkward sentence or unclear pronoun reference, but by and large, this is an outstanding translation from the German, and every character speaks with a distinctive and charming voice.
Some of the dialogue is laugh-out-loud hilarious, and the more dramatic portions are handled with equal deftness. The core gameplay here is a well-executed brand of the tried-and-true point-and-click adventure style.
Geron must grab everything that isn't bolted down and wring every last scrap of information out of everyone he meets. Thoroughly exploring each area is essential, as is matching round pegs with square holes as you combine various objects in Geron's inventory to solve the multitude of conundrums he and Nuri are faced with.